Savage 2 Change Log
Patch Notes:

Welcome to Savage 2!

*** For support, or just to hang out, visit the forums at http://forums.s2games.com

*** See your ranking at http://savage2.s2games.com/player_ladder.php

*** Watch a replay of any match ever at http://www.savage2replays.com

*** Come and visit us on IRC at irc.s2games.com:6667 channel #Savage!

*** If you run into trouble, please take note of the match ID the problem occurred in.

A big thank you to all our beta testers, see you in the game!


VERSION 1.4.5 to 1.4.7
----------------------
Fixes:
- Fixed an issue that was preventing some users from passing authorization
- Fixed several issues that prevented some users from being able to update or login


VERSION 1.4.4
-------------
- Fix a major exploit with ammo depot/mana fountain


VERSION 1.4.3
-------------
BALANCE:
- Spawn portal experience value on kill from 50 to 150
- Max health for spawn portals from 300 to 1200
- Cooldown time on portals from 30 seconds to 60 seconds
- Spawn portals can now be used multiple times

FIXES:
- Fixed some issues with pathing
- Fixed some server and client crashes
- Interrupt will no longer damage gadgets or structures
- Siege no longer recieves a camera kick when being attacked
- Fixed some PNG format clan icons not loading properly
- Fixed issues with white unit portraits, messed up health bars and units named "NAME"
- Fixed all known issues caused by hosting a local server and then connecting to an online server
- Fixed issues with Revenant and Devourer strong attack, they have now been re-enabled

ADDITIONS/CHANGES:
- Promotional codes can now be entered during in-game account creation
- Map rotation system has been changed, it now plays maps in a linear order, the "weight" has been changed to a percent chance a map will be played (0.75 means 25 percent chance it will skip to the next map in the lineup)



VERSION 1.4.2
-------------
BALANCE:
- Steambuchet and battering ram turn speeds increased. They should feel a bit more maneuverable now
- Battering ram's flames ability no longer freeze the battering ram in place for their duration
- Behemoth's shockwave mana cost decreased from 75 to 60
- Behemoth's stomp mana cost decreased from 125 to 90
- Behemoth's trunk slam mana cost decreased from 75 to 60
- Tempest meteor now properly deals splash damage rather than full damage to all entities in the splash radius
- Devourer's vomit ability impacts a much wider radius, making it easier to hit opponents with
- Consume corpse does not make the devourer grow quite as big (maximum 60% size, down from 75%)
- Decay no longer harms the devourer. Mana cost per second increased from 4 to 7
- Moderately decreased overall exp earned from attacking structures. It's still more rewarding to attack a structure over attacking a player in terms of experience.
- Shield generators now stop tempest's meteor


MAP CHANGES:
- Grimm's wall on morning had its HP reverted back to 8000 for now. This will help with ranged siege attacking from behind the walls. A more permanent fix is in the works, at which time we will increase the wall health again.

FIXES/IMPROVEMENTS:
- Devourer unit can no longer pick up items from NPCs
- More path finding improvements
- Fixed the "donate all" button on the loadout screen
- Made it easier to target corpses as the devourer after leveling up in size a few times
- OpenGL renderer: Fixed volume texture mipmap issues


VERSION 1.4.1
-------------
BALANCE:
- Reduced tempest and steambuchet range
- Increased the maximum range on interrupt from 100 to 135
- Increased duration of stun effects on being blocked or interrupted from 1 second to 1.4 seconds
- Spawn portal ability now has a 3 second cool down on damage, down from 5 seconds
- Spawn portal ability general cool down reduced from 75 seconds to 30 seconds
- Total experience earned for destroying a stronghold or lair reduced to 1250 from 2000
- Behemoth, battering ram, and malphas now have attributes applied to them
- Strength attribute now increased damage by 2.5% per point
- Agility attribute now increased 3.5% per point, up from 3%
- Stamina sprint cost down from 12 to 11
- Imp's gun mana cost increased from 13 to 15 per shot
- Imp's gun damage decreased from 40-48 to 35-42
- Ravager's damage decreased from 9-10.5 to 8-9
- Demo charge size increased by 25%, sight range decreased to 200 from 1000
- Steam turret hit points decreased to 350 from 500
- Venus plant hit points decreased to 400 from 500
- Builder's hitpoints increased from 350 to 375
- Conjurer's venomous spore weapon now has 6 projectiles instead of 12. The damage of each projectile has effectively been doubled, but the weapon now requires a more accuracy to hit with.
- Venomous spore damage increased to 65-80 from 62-75

MAP CHANGES:
- Maximum players on morning reduced to 20 from 24
- Fixed some areas on crossroads that were allowing commanders to place unreachable towers
- Moved human base gold mine on morning closer to the stronghold to put it in the buildable radius
- Added a death animation to Grimm's wall on morning, increased Grimm's wall's health
- Gold mine extraction rates on morning increased
- Added Devourer to practice and duel arena

ADDITIONS:
- Enabled all loading screens, removed FCP #1 announcement
- Added two new tools to the editor for working with textures, controlled by the CTRL and ALT keys
- Added color tints that display when blocked or interrupted
- When sudden death mode is activated, it will be displayed in the upkeep section of the interface
- Attribute screen now pops up again when you have points to spend
- Made it easier for commanders to see the edge of maps
- Commanders can zoom out further
- Players will now be given the option of having their stats recorded or not when they first join a server

FIXES/IMPROVEMENTS:
- Some path finding improvements (more to come)
- Fixed a minor bug in VoIP causing some console spam
- Fixed a bug that was preventing some of the animation based effects and sounds from precaching properly. This was causing some hitching, expect some performance improvements
- Removed the extra 30 seconds that were added to commander election time if leaving warmup mode
- Voice tips precache properly
- Fixed several crashes
- Unofficial servers now highlight correctly when selected
- Added spawn queue message to the loadout screen. This will display when the teams are unbalanced and the spawn queue is in effect
- Your player SF now displays properly in the loadout screen
- Added an experience bar in the loadout screen
- Fixed strength tool tip, it no longer mentions attack speed
- Changing resolution no longer requires a full reload of all interfaces, it simply resizes them to the proper size
- Fixed issue with the game browser on lower resolutions that would hide player level
- size of clan icons lowered to 24x24 from 32x32
- Music is now properly precached
- Fixed an issue that was causing persistent vault icons to not always show up properly
- Fixed a crash in the editor related to cloning entities
- Commander Reveal spell can now be placed within blocked area
- Fixed a bug that would sometimes allow a user to join a full server
- Fixed an issue where voice commands wouldn't show up after disconnecting/reconnecting

LINUX SPECIFIC:
- XRandR is no longer required
- Fix problems when window manager gives game different sized window than requested
- Sound drivers list in options menu will now update after changing the sound output system




FREE CONTENT UPDATE (VERSION 1.4)
---------------------------------
ADDITIONS:
- Added two new maps, lostvalley and morning
- Added Voice over IP for commanders. The "\" key is used to broadcast by default
- Added armor level progression. At levels 4, 8, and 12 your character will receive new armor
- Added a new "aiming mode" for Steambuchet and Tempest. Use your "Interrupt" button to switch to it
- Added a clan system, complete with clan reservation for clan matches on select servers. Check out www.savage2clans.com for details
- Added a voice tip system. This system plays audio messages for each new game element you encounter. This can be disabled in the options
- Clan icons show up in game
- Added an Unofficial server list for player hosted servers
- Added automatic map download if you connect to a server hosting a map that you don't have
- New loadout screen and hellshrine screen
- Reconstructed the tutorial. It is now much more concise and offers a commander practice mode
- Added the Devourer unit, a hellbourne unit costing 7 souls
- Corpses now fade out slowly for the last 3 seconds of their lifetime
- Added some terrain rendering optimizations
- Players now always go to the spawn screen, even if only one spawn is available
- Added a "Return to Loadout" button to the spawn screen
- A notification is now displayed when your team has no commander
- A linux client of Savage 2 is now available
- Clan icons will now show in the score screens

NEW COMBAT SYSTEM:
- Stuns have been re-worked to no longer freeze the player. Abilities and attacks are disabled but the player can still move
- Stuns times were all generally reduced
- Blocking an opponent will cause 60 damage to the attacker, as well as reducing their armor by 35% and movement speed by 20% for one second
- You can block multiple opponents (your block will not lower when it is hit)
- Block takes 0.075 seconds to go into effect after hitting the block button, and can be held for a maximum of 5 seconds
- After releasing the block key, it takes 0.175 seconds to fully disengage
- Interrupt does no damage to opponents who are not blocking
- Interrupt deals 75 damage to opponents who are blocking, does 75 damage, and reduces movement speed by 20% for 1 second. Costs 22 stamina to execute
- Strafespeed reduced to 86% of base movement speed
- Quick attacking causes a 20% decrease in movement speed briefly, your movement speed returns to normal over .75 seconds
- All quick attack damage and range increased by approximately 10%
- Most ranged weapons had an approximate 15% increase in damage
- The angles on block and interrupt were significantly widened, it should be much easier to block and interrupt opponents who are in front of you


FIXES/IMPROVEMENTS:
- Pathing code re-worked. Pets and npcs should path more efficiently around players and objects in the world.
- An icon will now display when certain skills are active (devourer's decay, polymorph, healingward, manaward, cheetah)
- Fixed crashes when hosting multiple local games in a row
- Fixed memory corruption due to some new pathing code
- Fixed several potential crashes
- Duel arena is once again functional
- Fixed an issue with pushback effects pushing players in the wrong direction
- Fixed an issue with how NPCs aggro off of damage
- Fixed an issue allowing players to view scores in the lobby
- Fixed an issue where spawn trigger and NPC setting definition boxes would go below the bottom of the screen in the editor
- Fixed an issue causing snapcasted spells to not properly check range
- Fixed a bug with quick attack causing it to ignore damage bonuses
- Fixed Revenant's melee impact time
- Fixed an issue causing the mouse wheel to continue scrolling through abilities when dead
- Fixed an issue where melee weapons would disappear when a skill is selected
- Fixed mouse cursor disappearing while placing buildings as a commander
- Fixed mana incorrectly regenerating while polymorph was active
- Fixed Heal Pet being able to target siege
- Fixed a bug where weapon sounds would appear "behind" you on surround sound systems while looking up
- Fixed several editor crashes (Texturing bug still being elusive...)
- Added a fence and some more blockers to the bridge on Eden, to prevent falling in the water


BALANCE CHANGES/ADJUSTMENTS:
- Players can no longer take command if they have loadout time remaining
- Leaving command now causes a loadout time of 25 seconds
- The build ability of builders and conjurers is now entirely disabled if a commander is present
- Increased Engineer's stamina from 125 to 150
- Officer aura stamina regeneration boost reduced
- Savage's Morale stamina regen boost reduced
- Jump attack no longer stuns blockers/interrupters, it simply does damage
- Builder's Rifle damage reduced slightly
- Savage's Ravager ammo reduced slightly
- Imp's projetile speed increased slightly
- Holybolt now does less damage against Hellbourne
- Jump attack no longer restores stamina on a successful hit
- Enrage and Rage now give a 25% melee damage increase instead of attack speed increase, 50% armor reduction
- Reduced price of hellshrine to 7500
- Move speed debuff on conjurer's Venomous Spore now decreased movement speed by 10% instead of 20%
- Conjurer's roots no longer root human siege
- All tower costs reduced
- Strata and arrow tower increase in HP and armor, increased attack speed
- Venus plant now "builds" twice as fast. It should start firing quicker, similar to steam turret
- Commander spell reveal had its cool down increased from 30 seconds to 60 seconds
- Commander can no longer speed boost human siege
- The builder now uses the shotgun as his primary weapon. Armory needed to unlock his rifle
- Builder Shotgun ammo reduced from 25 to 20, damage increased slightly, range decreased slightly
- Builder Rifle now has 25 ammo, down from 30
- Tempest's push back ability has a wider angle, should be a bit easier to use
- Tempest etheral will now allow the tempest to move at half speed. Etheral form is now dispellable by commanders.
- Scout's crossbow has faster attack speed, slightly more damage, and a slightly faster projectile
- Scout marksman bow has less attack time and less cool down time. This should increase its rate of fire
- Shapeshifter's lightning gun mana cost decreased from 50 to 35
- Conjurer's entangle trap lasts 2.5 seconds, down from 3 seconds
- Conjurer's entangle trap had its affect radius decreased from 200 to 150
- Venom spores speed reduction down from 10% to 7.5%, more venom pellets in the shot, wider spread to the shot, shorter range overall
- Gold and exp awarded for killing the bearloth and imp has been drastically reduced
- Cheetah form now requires a nexus
- Bearloth's melee attack speed from 1.3 seconds to 1 second. Damage slightly decreased
- Behemoth's main melee attack now hits at 30 degree arc, increased from 10 degrees
- Behemoth's Trunk Slam and Shockwave had mana cost decreased and damage increased
- Mana cost on behemoth's stomp ability was increased
- Tempest's range with meteor was increased
- Streambuchet's range on both attacks were increased
- All siege now cost 750 gold
- reworked all item costs. Generally everything is cheaper, except for the health shrine which had its cost increased to 200 from 175
- Removed the freeze effect on predator's enrage ability to make it more useful in combat
- Decreased worker movement speed and increased stamina pool
- Tempest stamina lowered to 150
- Strength no longer has an effect on attack speed
- Modified attribute point costs
- Increased observer movement speed
- Players no longer gain experience for using their own ammo demo or mana fountain
- Revenant weakened slightly, soul cost from 7 to 4
- Entangling Roots is now removed by damage. Removed damage over time from conjurer spores but buffed their damage to compensate.
- Shield generator now gives experience based off of amount of damage blocked, instead of number of projectiles
- Shield generator no longer recieves experience from NPC attacks


VERSION 1.3.4
-------------
- New loading screen image announcing Free Content Update 1


VERSION 1.3.3
-------------
FIXES/IMPROVEMENTS:
- If more than the maximum number of players are on a server, they can now all join teams properly
- Fixed some client crashes
- Fixed a bug where towers would sometimes not attack a target
- Fixed a bug where NPCs would continue to attack a target even if they could not hit them
- Some minor improvements to NPC AI, much more to come
- SF/level/record are now blocked out until the game passes the warmup phase
- Group Heal no longer heals siege units
- Fixed a bug where the Join Team tooltip would become "stuck" on the screen
- Fixed the issue where players could not run the game due to missing DirectX runtime files


VERSION 1.3.2
-------------
BALANCE:
- Several commander spells were awarding experience per target they were cast on. This has been removed. Experience is awarded based on the damage delt by your own buffed units or damage received by enemy units who are under the effects of a debuffing spell
- Bash mana cost reduced to 80 from 100
- Steam boost will now multiply movement speed by 1.8, reduced from 2.1

FIXES/IMPROVEMENTS:
- Fixed a bug that would prevent players from being able to join teams if they disconnected and reconnected to servers without selecting a team
- Added confirmation dialogue for spectating and disconnecting
- Switched eden and crossroads in the map rotation


VERSION 1.3.1
-------------
- Several changes were made in an effort to combat players intentionally stacking teams, unbalancing the game. These changes are:
1. All Skill-factor values and levels are hidden unless you are on a team
2. Once you join a team, you may not switch teams unless it is via the spawn queue prompt
3. If you do switch teams via the spawn queue prompt and stay until the end of the game, you are awarded an automatic win and 250 experience, regardless of the results of the match
4. Once you spawn as a spectator you cannot join a team. You must wait for the next map to join a team.

BALANCE:
- Increased movement speed for walking and sprinting backwards
- Increased straffing movement and sprinting speeds to be equal to player speed when walking and sprinting forward
- Slightly increased stamina regeneration rates while idle and walking
- Legionnaire's bash ability damage increased from 60-80 to 80-100. Stun duration decreased from 1.5 seconds to 0.5 seconds
- Malphas can no longer be "pushed" by melee abilities that have knock back (this includes tempest push back ability)
- Predator's venomous strike will now apply the damage over time for 8 seconds for 8 damage per second, up from 4.5 damage per second for 10 seconds

TECHNICAL FIXES/TWEAKS:
- Polymorph ability will now correctly disable the skills of the player using the spell, rather than the target player
- Fixed issue that was causing the doors in the tutorial to allow players to pass through them
- Fixed issue that was causing the "Waiting for # more players" message to report the wrong number for spectators
- The average SF field has been fixed for the in-game scoreboard, it should now report accurately
- Fixed the "promote officer" button not appearing for commanders in the game lobby during game setup
- Fixed a bug causing observers to spawn in the corner of the map instead of the center when in warmup
- Fixed a bug where TAB screen would not open for observers
- Fixed a few miscellaneous crashes
- Fixed an issue where steam turrets would ignore storm shield and still cause damage
- Fixed some issues with pet AI, should help with them correctly randomizing attacks
- Replays will now ignore max connected clients and passwords when starting up the replay
- Fixed some missing textures in the model viewer

MODDING/MAPPING:
- Added g_allowTeamChange, which determines if players are allowed to switch teams after the game starts - defaults to false



VERSION 1.3
-------------
BALANCE:
- Timer on demo charge decreased to 16 seconds from 18 seconds
- All siege damage buffed by approximately 10 percent
- Siege workshop and Charm Shrine cost decreased to 8500 from 12000
- Steambuchet and tempest cost reduced to 650 from 750
- Behemoth and Battering ram cost reduced to 800 from 1000
- Behemoth health reduced to 1600 from 2000. Stamina increased to 350 (from 300) and base movement speed increased to 200 (from 193)
- Battering ram health reduced to 1700 from 2050
- Behemoth should now be able to hit certain gadgets that he was unable to hit before (such as the steam turret)
- Malphas' damage against structures reduced from 150% base damage to 75%
- Malphas' quick attack uses 25% less stamina
- Malphas' melee attacks do 100% base damage to siege, down from 150% (not including siege armor)
- Malphas total stamina increased from 250 to 325
- Malphas' tephra wave cool down decreased from 35 seconds to 30 seconds, damage increased from 125-165 to 200-225
- Malphas' combustion ability cool down reduced from 30 seconds to 20 seconds, ranged increased by 12%, and deals 35 damage per second for 7 seconds, up from 20 damage per second for 10 seconds. Can now target gadgets.
- Malphas' Eruption spell damage increased to 200 from 125, radius increased to 300 from 200 and can now target enemy hellbourne.
- Malphas soul cost increased to 20
- Revenant does 100% base damage to structures, down from 250%
- Revenant's ranged attack has a slightly longer cool down and does less damage to structures
- Revenant's quick attack uses 17% less stamina
- Revenant's Atrophy spell cool down decreased from 35 seconds to 30 seconds, mana cost from 125 to 100, and radius increased from 325 to 350
- Revenant's soul cost increased to 7
- Malphas and Revenant are now unstunnable (including their melee strong attack and block)
- Sacrificial shrine build time increased from a base of 2 minutes to a base of 2 minutes 30 seconds. Cost increased to 9000.
- Arrow towers and strata spires do 50% of their base damage to hellbourne units
- Static charge spires do 20% of their base damage to hellbourne units
- Electric Eyes and Sentry Hawk's life time increased to 5 minutes from 3 minutes
- Very minor increase in Chaplain and shaman melee attack speed.

TECHNICAL FIXES/TWEAKS:
- Player count is now displayed on the scoreboard
- Several interface cleanups/tweaks to the game info screen, scoreboard screen, and observer screen
- Fixed a bug with persistent items causing armor, damage, and speed boost items to double their passive bonus while their "active" buff was in effect
- Made a change to server send and receive buffers that should alleviate any remaining lag issues
- Crossroads max players increased to 26
- You should no longer be able to get "stuck" inside other entities (such as being revived while an enemy is on top of you)
- Fixed dash accidentally activating if you double tapped the forward movement key while dash was in cool down (activating it when the cool down was up)
- Fixed a bug that broke the healing portion of the tutorial, as well as several other interface quirks.
- Joining a full server in which your account is still taking up a slot from a previous connection will now kick out the old instance of your account (allowing you to join)
- Fixed a bug with how commander experience was being awarded
- Observers now have a very large sight radius to remove fog of war
- Updated the connection time out display to only display when 25 seconds or less are remaining
- The Riposte effect no longer plays on the commander's screen when he damages a player with it in effect
- Block no longer breaks after blocking a single opponent
- Battering Ram, Tempest and Behemoth can no longer block or interrupt
- Fixed eastern bridge on deadlock, predators may now fit across it
- Fixed some areas causing AI pathing code to navigate incorrectly
- Fixed an issue caused by attempting to spawn as Hellbourne in Practice and Warmup
- Fixed some issues with eden and crossroads where players were able to build towers on mountains that players could not get to
- Fixed the bridge on eden, human siege may now cross it
- Fixed some areas where players could get stuck on crossroads (including fixing some invisible "walls" that players could run into if they ran too close to certain mountains)
- Fixed issue with pets not properly randomizing their first attack, which was making them predictable.

MODDING/MAPPING:
- Added QuickAttackEnabled, StrongAttackEnabled and BlockEnabled settings to all melee items
- Added StrongAttackInterruptable and BlockInterruptable to all melee items
- Added CanBeStunned setting to all Combat-based entities
- Added "Trigger on Pet" setting to Proximity triggers
- Added a GetLocalTeam() console command
- Added GetLevel(player index) scripting command


VERSION 1.2.3
-------------
-Stats will now submit properly


VERSION 1.2.2
-------------
- Fixed an issue that was causing servers to crash


VERSION 1.2.1
-------------
- Fixed a crash related to using persistent items


VERSION 1.2.0
-------------
- Malphas does roughly 150% damage to structures (down from 200%)
- Increased general movement speed by about 10%, however the sprint speeds remain the same
- Riposte no longer works against siege or Hellbourne
- Summoner's locust mana cost increased by 25%
- Decreased the duration on sentry hawks and electric eyes from 10 minutes to 3 minutes
- Commanders now earn all the experience his workers earn (building, repairing etc). This does NOT effect the current player ladder as commander stats and exp does not count toward your player SF
- Commanders now earn experience and kills from their towers
- Mana cost of tempest's push back ability lowered from 80 to 50
- Revamp to how eyes and hawks give experience (less reward for bunching them up, more reward for longer life, more strict definition of unique sighting)
- Removed the 5 second pause when transforming into a hellbourne unit
- Updates to the loadout screen. It will now point out the ability to mouse-over skills for their descriptions
- New ability descriptions on the loadout screen (will list the skill type as well as details on damage, duration, etc.)
- Shield Towers and Chlorophilic Spires now check for nearby buildings differently. This should prevent structures receiving the healing or shield benefit when outside the maximum range
- Some netcode changes to improve client smoothing in instances where clients start to lag
- Netcode optimizations (will improve latency by about 30-50ms on average)
- Fixed several memory leaks
- Fixed some timings on eye placement to better match animation
- Fixed some issues with projectiles, including appearing to pass through things that they impact
- Various NPC improvements/fixes
- Users who are below the minimum level requirement for a server may now join that server, however, that server will be filtered out of the list by default
- Removed spawn queues from warmup mode
- Fixes to warmup, gadgets/pets should now be considered allies or enemies properly
- Respawning NPCs on crossroads now have their own respawn timers (rather than all the respawning npcs on the map respawning at the same time), fixes some lag spikes
- Changed the timeout while connecting to a server from 10 minutes to 4 minutes (if you crash when connecting, your account should be "freed" after 4 minutes)
- Added some smoothing when placing gadgets. The preview should now smoothly transition when moving over uneven terrain
- Updated the ground sprites for Shield Towers and Chlorophilic Spires so they more accurately depict the buildings they will shield/heal
- Static Charge Spire is now named "Static Spire"
- Transparency for malphas, tempests, and behemoths should now trigger when they aim "down" to look at nearby units
- Updated the sound effect that plays when a soul is received
- Improved the chat filter slightly
- Fixed an issue where steam turret and venus plants line of sight was being blocked by objects that should not be blocking line of sight (such as corpses)
- Fixed issues with dynamic props being unattackable with certain attack types (This fixes tutorial's whirling blade section)
- Fixed an issue that was causing clients to potentially drop packets at the end of games
- Fixed an issue that was causing clients to time out when they shouldn't have been
- Fixed some issues with clients improperly timing out during connection
- Fixed an issue that caused the camera to warp to the corner of the map at the end game screen
- Fixed issue causing third person effects (such as flames) showing up in first person view
- Fixed issue allowing commanders to see game events through the fog of war (this should hide enemy officer auras through fog of war)
- Fixed one cause of the "Connection Interrupted" scenario
- Fixed Riposte against practice opponents
- Fixed an issue with storm shield that could cause players to recieve a negative amount of experience
- Improved commander's snapcast targeting and casting of AOE spells
- More netcode/lag fixes
- Added an area display for the Predator's Fear spell
- Fixed Tempest's ethereal shader, it should now look as intended
- Improve client smoothing code
- Reduced client-side bandwidth use
- The commander's cursor will now cause objects to go transparent, allowing him to see past trees and props that block vision.
- Fixed an issue that was causing some effects to not play
- Fixed the animations for the Battering Ram and the Tempest's Pushback, they will now always play properly
- Fixed Tempest's Pushback so that it properly hits units right up against the Tempest
- Fixed camera settings for the Revenant




VERSION 1.1.0
-------------
-Fixed an issue with replays
-Fixed a server crash
-A small area around the commander's cursor is now rendered transparently
-When using snapcasted spells, entities that snapcast ignores (such as small bushes) will be transparent when moused over
-Any time the camera is obstructed by the player, the player is rendered 50% transparent
-Fixed a crash related to gadget placement
-Made it so players cannot "ping" the map when viewing the spawn screen
-Receiving a soul should now play a sound effect in addition to the visual effect
-Eden now has monkits
-Removed fog of war from warmup
-In warmup you can spawn from any allied OR enemy spawn points. You can also spawn from any foundation structure (gold mines, scars) during the warmup phase
-NPCs will not aggro during warmup unless attacked
-All units, weapons, and skills are available (and free) during warmup
-Team damage is enabled during warmup
-Fixed bug where using charge would cause other states and effects to be removed from the player
-Fixed "view stats" button from right clicking a player, it should now display stats properly
-Fixed client side lag issues that would sometimes appear when joining games in progress
-Fixed issue with the karma player selection menu that was causing the last player in the list to not be visible
-Fixed other various crashes
-Players who change units on the field (such as using a hell shrine) no longer leave revivable corpses
-Fixed commander worker move speed
-Improve Imp/Bearloth following ability
-Fixed a few issues with the build button being blocked
-Squad officer hover info now properly disappears
-Significant experience increase for dealing damage to buildings
-Sentry Hawk now uses the same minimap icon as the Electric Eye
-Workers cost more gold and react slower in combat situations
-Gold donation experience reward from 20% of gold donated to 10%
-Tower costs increased slightly
-Fixed issues with "ghost" NPCs
-Fixed an issue where ranged weapons would be unusable after blocking in melee
-ALT info should now show for all visible players on your screen, not just some
-Towers will now attack polymorphed players if the player has damaged it recently
-Firing a gun now puts the player's other guns into cooldown for the appropriate length
-Destroyed siege units no longer show the repair tooltip
-Vehicles no longer tilt if they are dead
-Local servers are no longer affected by server filters
-Fixed an issue where getting disconnected due to level range would leave you connected to the server for several minutes
-Fixed "Authentication failure" issue
-Malphas health degeneration increased slightly (Still lower than original)
-Malphas movement speed increased slightly
-Cast experience removed for a number of gadgets, now fully based off how useful they are once placed
-Commander and player experience are now tracked seperately, fixing an exploit to get "free" player experience
-Demo accounts now only have a 3 second spawn time increase, instead of 10
-Fixed a potential issue that could give a user negative experience or gold
-Beginner servers are now level 1 - 4, general are 5 - inf.
-Lowered the max. clients temporarily
-Fixed several editor-related crashes
-Scoreboards are now sorted by experience
-When using a toggled skill that disables your skills, the toggled skill now remains "available"
-Fixed an issue where disconnecting from a server could leave a user stuck at the "connecting" interface
-Added a "Connection Timeout" message to the connecting interface
-Shaman's Health and Mana Chant no longer have any effect on Hellbourne
-Commander's workers now repair slightly slower
-Towers now take longer to construct
-Imp's health changed to 425, armor reduced from 5 to 3
-Fix "Not in level range" error when you are actually in a server's level range
-Added a new effect for when a player recieves a soul
-Decreased the duration on conjurer's entangle trap from 4 seconds to 3 seconds
-Setup the patch test server


VERSION 1.0.1
-------------
PLEASE NOTE: We have fixed the ALT-# bind to use items in this patch. However, in order for it to take effect, you will have to reset your binds to default. If you wish to use ALT-# to use items, make sure you do this before you forget!

-Server tiers have changed:
Beginner is now 1 - 6
General is now 3 - infinity

-Fixed crash issue with editor and model viewer
-Fixed misleading disconnect message in relation to stats
-Fixed some issues with demo account nag screens
-Fixed current and end time for replays
-Fixed some missing textures
-Fixed several client crashes
-Fixed "Cancel" and "Okay" buttons on connecting and disconnected messages, they now return you to the proper interface
-Fixed Malphas attack sounds, they match the animation once again
-Fixed crash in editor when painting foliage at the edge of the map
-Fixed player selection portraits on the commander interface
-Fixed some issues with local/LAN game connection recieving "Authentication Error" messages
-Fixed commander drawing cursor
-Fixed an issue with watching replays in a different level range than you
-Fixed an exploit allowing users to purchase more than one item of the same type
-Fixed ALT-# so that it properly allows you to use items again
-Sacrifice nerfed slightly. Its explosion radius is very small (to prevent it being used too aggressively for player kills) and decreases movement speed slightly
-Malphas armor increased from 12 to 15
-Towers and spires now do 10% less damage to Hellbourne
-Stats will now be recorded if a player plays the minimum stat time (5 minutes for players, 10 for commanders) OR if the total game length is within 30 seconds of their play time (for short games)
-Malphas melee reworked, overall damage increased, especially to buildings, health degeneration decreased
-Marksman armor from 4 to 5, health from 325 to 340
-Reduced overall gold on Deadlock, Eden and Hellpeak
-Increased gold extraction rates on the middle mines in Deadlock and Eden
-Changed some NPCs on Eden to non-respawning
-Pets and opponents in practice now properly use sprint
-Voice command spam filter improved
-Fixed beast worker attack height, he should now be able to hit small enemies properly
-Predator building damage fixed
-Bearloth attack speed reduced by 30%, attack damage increased by 30% to compensate
-Bearloth movement speed reduced
-Imp damage increased slightly
-Changed the marksman bow's projectile to curve slightly more
-Steam turret and electric eye now have placement animations
-Fixed death message spam on death screen
-Death messages now show when dying to something other than a player


VERSION 1.0.0
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First public release